Doctor Who: The Companion Chronicles — Council of War

Doctor Who: Council of War

For the first fifty or so minutes, Council of War is an entertaining, compelling story. Then suddenly, the entire story hinges on what can only be called a deus ex Doctor and the entire thing collapses under its own weight.

Benton is sent by the Doctor and the Brigadier to a town of Kettering to investigate ghost sightings and disappearances by members of the town council. Posing as just-appointed councilmember, Benton attends the council Christmas party, meeting Margery Philips, self-proclaimed feminist and recently elected fellow councilmember.

An alien ship appears above the town and before you know it, Benton and Margery are swept up to an alien world, where Margery is on trial for (as of yet) unexplained crimes. It appears that Margery’s career in politics was a successful one, leading to her writing a book heralding the value of peace and non-violence. The alien race in question stumbled across said book, adopted it as the cornerstone of their society and had a decade or so of peaceful existence. And then an alien race with weapons showed up and demanded their subservience. The original aliens blame Margery for this and have put her on trial for the alleged crimes against their species.

Margery and Benton (each takes turn narrating the story and, for the most part, it works) argue that whether or not she’s to blame is irrelevant and that the alien race needs to stand up for themselves. However, the only weapons they have are show pieces in a museum and Benton’s walther-PPK. Benton hatches a plan to use the museum pieces to distract the aliens while he uses a device the Doctor whipped up to stow away on board the alien craft and create some havoc.

To this point, the story is going well though I will admit I started to become concerned the longer the story continued as to whether or not there would be enough time to properly wrap up the story in an interesting, believable way. And, unfortunately, these fears are realized when the story takes the easiest way possible out of the situation and left me feeling a bit empty and like I’d just wasted an hour or so listening to the story.

At several points in the story, allusions are made to the Bond stories and movies (there’s even a reference to Benton looking a bit like George Lazanby). It seems like the authors may have been trying to go for a Bond-like feel to this entry in the Companion Chronicles range. I’m guessing that makes the Brig M and the Doctor Q on some level…but I digress. Like I said before, the story works well until the last five or so minutes where instead of sticking the landing, it feels like the authors realized that had five minutes left to wrap this all up and went for the most convenient, easy, get-out-of-alien-invasion-free card they could find.

I know that several single disc releases have run three episodes and perhaps Council of War might have benefited from a bit longer running time.

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